
GA26
Full Time
September
£8,250
No compulsory additional costs. However, it is recommended you have a basic art kit (pencils, fineliners, coloured alcohol markers, sketchbook, etc)
Rochdale Road Campus
Face to face workshops, lectures, seminars and tutorials.
BA (Hons) Game Art
University of Lancashire

The BA (Hons) Game Art course at University Campus Oldham offers a dynamic and industry-focused route for aspiring creatives keen to enter the world of game art, concept art and beyond. Delivered in partnership with the University of Lancashire, our programme is tailored to provide you with the creative, technical, and professional skills needed for a successful career.
Why Study Game Art at UCO?
Our newly equipped studios feature high-spec PCs, 3D printers, and 3D scanners, ensuring you have access to the latest hardware and software used in the creative industries.
Situated in Oldham, UCO is ideally placed to connect you with Greater Manchester’s thriving creative sector, including opportunities in gaming, AI, VR, film and TV, animation, digital media, advertising, and architecture.
With our smaller group sizes, you benefit from more personalised teaching and direct contact with experienced tutors, allowing you to develop your skills in a supportive and collaborative environment.
Year 1
Introduction to Concept Design: Learn and practice a variety of creative concept art skills
Creativity and Context for Games: Discover more about the industry and how to apply best practice to your own work
3D Modelling and Digital Art for Games: Develop professional techniques in 3D modelling and digital art for games
Drawing for Design: Develop a range of traditional visual communication skills to inform your approaches to game art.
Year 2
Heading into the Games Industry: Research and apply the skills required for entry into the games and wider digital creative industry
Game Art Pipeline: Further develop your skills in 3D modelling digital techniques and rendering processes, including workflow methodology
Realising Game Engine Potential: Develop your knowledge of contemporary game engine capabilities
Character Design: Develop skills to design characters using appropriate digital technologies.
Year 3
Professional Portfolio Development: Produce a body of work that showcases your skills and abilities, aligning it with industry practice and expectations
Honours Project: Define a challenging project that targets the skills required for your chosen career pathway.
All modules are assessed on practical and written coursework performance – there are no exams. An example would be a body of work as evidence, demonstrating your skills in research, ideation, development and production of final creative outcomes. Work will also including formative critical comments and summative reflections.
Industry professionals and alumni are regularly invited into the studios as guest practitioners to deliver lectures and workshops. There are also opportunities for external visits to locations relevant to your future employment aspirations.
You are encouraged to seek out placements and work experience and are supported with this as part of your studies.
Following successful completion of this course, you can progress to a career in game art, concept art, and a range of related 3D and digital art roles, including product and architectural visualisation, VFX/CGI for film and TV, animation, 3D sculpting, technical art, and user interface design. Further study at Master’s level is another pathway open to graduates of the Game Art course.
96 points at A2, for example:
BTEC Extended Diploma: MMM
BTEC Diploma: DD
Pass Access Course: 96 UCAS points
International Baccalaureate Diploma: Pass including 96 points from Higher Level subjects
T Level: P (C+)
And
GCSEs: 5 at grade C/4 including Maths and English or equivalent.
And
Successful portfolio interview.
Students are also accepted who have appropriate non-standard entry qualifications and/or relevant experience. Please contact admissions for more information.